Hey everybody! You probably haven't seen me online in Rappelz much recently (errrr . . . at all really, since the exp event). I've been busy with some other stuff in real life. I've also been playing Combat Arms (a fun online FPS) and . . . LUNA!
(Feel free to laugh at me)
Ok, now that that's out there, I'd like you guys to give this game a try. I know some of you already have, and it's great to just wander around and see someone you know from Destiny
. Soooooo . . . here's why I think you all should try Luna, with comparisons to Rappelz about what makes it great, and, well, not so great.
Graphics/presentation:The first thing you have to get past before you can even play Luna is its ridiculously cutesy-cheesy-cutesy-cutesiness. It totally reeks of cute everywhere you go, from the website to the characters to the monsters, and everywhere in between.
That being said, there's a lot this game has to offer in terms of graphical content. While some may see the cutesiness as a fault, it actually gives the game a personality and makes it entertaining for that reason alone. I've never seen a game this adorable before, and so many silly little things make me giggle like a little girl (feel free to laugh again). I think the characters and the costumes are adorable, and there's so many different little actions and emotes you can do.
Like . . .
Hello!
or . . .
I'm a ballerina!
Anywho, the graphics are simply adorable (that's one of my characters, btw ^^). The animations are smooth and most of the textures look decent. They are not nearly as advanced as Rappelz, so don't expect to be wowed by any massive visuals. There's also several different outfits, and although they eventually repeat themselves, there's lots of variety.
My only real problem with the game's graphics is the resolutions it lets you run it in. You can only run in standard resolutions (as in no widescreen) and there's only 3 available options (can't remember the numbers off the top of my head). Also, I can't alt+tab or windows key out of the game if it's in fullscreen mode. If I want to do something else, I have to log out and log back in.
As much as I love the adorable graphics, I'd have to go with Rappelz as a winner here because I wish I could play the game in 1440x900 (or if windows would properly recognize my new monitor, 1920x1080 . . . hehehehe) resolution.
Servers/online-ness:There's only 2 servers for Luna . . . possibly because the game is still in open beta. However, there's 4 channels to each server for every location (unlike Rappelz where only noob island has multiple channels). Each channel will give its status when you log on to the server (but that status is only for the location you are in). This feature is really handy for a few reasons - if you want to run through Alker Harbor without lagging to death, you can just log into channel 2, 3, or 4 . . . if only Rappelz had this feature when I'm in Rondo. Also, if a boss you need for a quest was just killed, switch channels. You will most likely find the boss alive in one of the four channels
.
The only real laggy place I've encountered is the middle of Alker Harbor, where everyone sets up their afk stalls. Because the graphics aren't terribly complex, graphic lag is virtually nonexistent.
The interactions available are great with all the little character actions you can do. There's "date dungeons" you can do with a partner, and to be honest I've never done one and I really don't know very much about them.
Partying is not that common and not that necessary. There are plenty of quests that will take you up to about level 40 (maybe past, I haven't gotten that far yet). There's a place for 40+ (I think) people to party, and I guess it's something that you do at higher levels, but again, I don't really know.
Because parties are somewhat unnecessary, full-support characters are also rather unnecessary early on. Most characters can fend for themselves well enough though.
Overall, I'd probably give this one to Luna. Partying I found to be more of a hassle than an enjoyment for the most part, and duoing/trioing in Luna is really easy. Plus, the "channel surfing" ability is so useful. Just go to the character selection screen, log back in, and pick a new channel.
Gameplay/control:The controls are very similar to Rappelz - click to move, etc. You can set it up either with the number keys as your hotkeys and enter to chat, or you can switch to the F1-12 keys as hotkeys with instant chat. There's many less skillbars available at once than Rappelz, but there's also less skills that need to be on the skillbars.
I absolutely love the gameplay. It's a pretty simple hack and slash for the most part, but it has some great, complex elements. First of all, you get to assign your stats every time you level (like str, vit, dex, etc.) In Rappelz, it was nice that you could switch builds whenever you want. However, you could take on any build at any time. In Luna, your character is how you make it. You want to go pure strength? Then go ahead and be an uber-dd. You want lots of hp? Go full vit and watch mobs attempt to damage you. I think it gives your character more personality that they can't just be like everyone else with a quick presto-change-o of stones/rings. Also, you really have to choose where you put your skill points. There's not a huge list of skills, but the list is pretty large and really expands past level 75. Unlike Rappelz, your skill points have a limit so you can't just max out every skill. Again, it gives your character more personality because you have a set of skills that defines you. The best thing I can compare it to is the talent system in WoW . . . but regardless, I think it makes you care more about what you do with your character as opposed to the Rappelz way "who cares, you're going to max all the skills anyway".
I think the best part of character building is the awesome class system (somewhat reminds me of SD3 if you've ever played it
). You start out as either a mage, rogue, or fighter. At level 20, you pick one of two more specialized classes to become. As easy examples, fighters can become guards (defense based) or warriors (offense based); mages can become wizards (dds) or clerics (support); rogues can become ruffians (daggers) or voyagers (I think that's the name - they're bow-users). You get to pick new classes at level 40, 75, 105, and somewhere between 120-135 (nobody really knows for sure yet). As you add new classes, you get new abilities or can further old ones. You can continue to add classes that focus on the same thing (like fighter>guard>infantryman>phalanx are all really defensive classes) or you can hybridize to get the best abilities from several classes. This also means that two people can be the same class but be completely different. For example:
A level 75 rune knight could be a full vit, sword/shield using character who went fighter>guard>infantryman>rune knight with lots of AoE/area threat and defense skills. A level 75 rune knight could also be a full str, 2h axe using character who went fighter>warrior>swordsman>rune knight, with a few really powerful single hit and AoE damage attacks but very little defense.
To me, it's all about being able to give my character personality and build the character I want, not the character the game wants me to have.
Aside from that, the combat is fun, the quests keep you moving forward, and there's plenty of options for gear. There's npc sets (yes, sets that give set bonuses!) available every 5 levels up to level 50, and there's magic ones at other intervals (not quite sure the intervals) but it seems you could get a new set every 1-3 levels if you really wanted.
There's no handy teleporter like in Rappelz, but there are teleport scrolls. The game is divided into similar-sized maps, so there's not too much going on at any given place (except Alker Harbor). There's a great tutorial and a good noob zone to get acquainted with the game. There's also lots of friendly people in game and on the forums.
There's no mounts, sadly, but there are movement-increasing potions. There's also movement-increasing equips available at level 25 and 50 that you get through npc quests.
Currently (possibly because it's still open beta) there's great level-up gifts that give nice things like movespeed potions and travel scrolls. The cash shop normally sells things like travel scrolls, warehouse expansions, and inventory expansions, which are all incredibly useful. Speaking of which . . .
The character inventory is somewhat limiting (like the Diablo II inventory), with a limited number of spaces for items. The warehouse is also pretty limited. You can buy an extra warehouse space for 100,000 gold (not that hard to get once you're level 20+), but more warehouse space or inventory space can only be gotten through the cash shop. Just make a warehouse alt to take full stacks and you won't be able to grumble too much ^^.
Ummmmmm . . . there's also a great system for crafting and upgrading equipment that allows you to make your own stuff and be proud that you made it (it says who the creator/enchanter is). Plus, player-made equipment is superior to store-bought equipment.
The only other thing I can think of right now is that you have to use skills on max level, which kinda sucks. But in the grand scheme of things, it's not a huge issue. Just remember that when you're buying skills.
If you have any questions, please ask! I'd really love to see some of you in-game. It's a very fun and exciting game and I hope some of you join!
A few more random screenies:
Coriander meets Oregano! Yay for spices!!!
Messing with people is always entertaining
Enjoy!
Coriander, 3x full-vit guard
Allanon, 3x full-int wizard
Crescent Server